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Beginning with the simplest of positions and only gradually working through to more challenging material, Flear outlines the key principles and rules, and demonstrates how these work in practical examples. As one of the priorities of such endings is to promote pawns to queens, Flear additionally deals with queen endings that arise naturally from the simpler form. In Starting Out: Minor Piece Endgames, Grandmaster and notable endgame authority John Emms begins with the absolute fundamentals of minor piece endings.

Difficult King & Pawn Endings - Endgame Exclam!! - GM Ben Finegold

This slowly but surely arms the reader with the essential knowledge and confidence to move onto slightly trickier positions. Using examples from practical play, Emms highlights the correct procedures as well as the typical mistakes made by both attacker and defender. He gradually arms the reader with the indispensable knowledge and confidence needed to move onto slightly trickier positions. Positions with a queen and rook each and no other pieces, excepting the kings and pawns possess very different characteristics to other positions with simplified material.

  • Rook Endgames: 4 vs 3 on The Same Flank.
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The same principles apply, but we should add an additional method of play in these endgames: The creation of a passed pawn, with the aim of tying up one or both major pieces. An outside passed pawn can be particularly dangerous as the stronger side can alternate between threats to promote the pawn and attack the king. I like the next game as it teaches us how to win from a worse position! Skip to main content. However, here the insecurity of White's king which can be easily attacked by Black's active pieces prevents him from making progress.

The Survival Guide to Queen + Rook ‘Endgames’

Kh1 g6 2. Kh1 d4 3. Nc3 dxe4 4.

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  • Queen endgames.

Nxe4 Nf6 5. Ng3 h5 6.

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Be2 Bxe2 8. N1xe2 Nbd7 9. Qd3 e6 Bg5 Bd6 O-O Bxg3 Nxg3 c5 Rfe1 cxd4 Bxf6 Nxf6 Re5 Qd7 Ne4 Nxe4 Qxe4 O-O Rd1 Rfe8 Rd3 Rad8 Qf4 f5 Rc5 Qg7 Rc7 Rd7 White has the advantage as Black's king is wide open, but if Black can consolidate he might try to tie White to the d-pawn's defense. Of course, such a defensive posture is not warranted in these positions - the initiative is what matters!

Qg3 Qg7 The rook on c7 hits Black's queenside pawns but will play an important role in creating mating threats against Black's king. Rxb7 Rxd4 Rxd4 The immediate threat is Qb7 threatening decimation on the last two ranks. If White can create a passed pawn the game will be won, so Black is relying on having perpetual check once White advances his kingside pawns where his majority is. In the game he doesn't succeed. Kh2 Qd8 Kg2 Qd8 This is an important technique to remember when you have the advantage, although you should check any possible pawn ending very carefully to make sure it's winning.

Qf6 Kh7 Qe3 Qc6 Qe3 Qa8 Qb6 Qd5 Nc3 Nf6 4.

Starting Out: Rook Endgames

Bg5 Bf5 7. Qe2 Nc6 8. Bxf6 exf6 9. O-O-O Bd6 Nxe4 O-O Nxd6 cxd6 Qf2 Qa5 Ne2 Nb4 Bb3 Rac8 Nc3 Bg6 Rhf1 b5 Rxd3 Bxd3 Rd1 b4 Rxd3 bxc3 Kb1 Rfe8 Re2, but the resulting queen endgame offers good winning chances for Black with his extra pawn. Black's initiative has been rebuffed and the position is equal. Rxe3 Qe6 Qe7 Qd5 The engine still says it's a draw but Black has very good practical chances in any race situation. It's worth bearing in mind that in queen endgames, the most important factor tends to be how advanced the passed pawn is along with perpetual check chances for the defending side.

Qc6 Qf7 Qe4 Qxd6 Qxh4 Qc5 Qe5 However these positions play out similarly to queen and rook endgames, and the instability of White's king gives Black a close to winning position. Qc4 Qhe4 Nf3 Nc6 3.